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Elixir Game DevLog update - 0x05 Documentation, Testing and Polishing

Date: 22 March 2018 | Updated: 22 March 2018

22 March 2018 | 5 min read

// = Elixir Game DevLog update - 0x05 Documentation, Testing and Polishing :id: b689d664-09a3-40b7-908e-35d3e33c340c :author: Andrei Clinciu :website: https://andreiclinciu.net/ :publish_at: 2018-03-22 08:13:00Z :heading_image: \N :description: \N :type: article :tags: :keywords: :toc: left :imagesdir: ../assets/

image::{heading_image}[] I had planned to write a full extensive explanation on how to use doctests, test files and on how to implement testing with exdoc by using mix test

It’s however come to my attention that there are already MANY places on the internet that already discuss this.

Since time is valuable I’d rather go ahead with the development.

https://lba.im/fossilr3po/lifebeyondapocalypse-elixir/info/96525050773c02ba[You can view the changes that occured in 0x05 at the Life Beyond Apocalypse Fossil repository.]

https://lba.im/fossilr3po/lifebeyondapocalypse-elixir/tarball/Life+Beyond+Apocalypse-9652505077.tar.gz?r=96525050773c02ba48392fc94d210b830ff95cf82ef87cef638d5596b2f310d0[Download the full sourcecode here for 0x05 here]

 


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