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Mastermind Networked Game

Date: 25 November 2011 | Updated: 25 November 2011

25 November 2011 | 5 min read

// = Mastermind Networked Game :id: f15c28aa-5463-4082-8066-3aad6e2c6a97 :author: Andrei Clinciu :website: https://andreiclinciu.net/ :publish_at: 2011-11-25 12:00:00Z :heading_image: /images/portfolio/mastermind-game-java.jpg :description: A Client Server Networked Game with Chat and various other functionalities :type: project :tags: Game, Client-Server, networking, Java :keywords: Game, Client-Server, networking, Java :toc: left :imagesdir: ../assets/

image::{heading_image}[] [.subtitle]#Java Development Game#

== Mastermind Game

A MasterMind client-server game implementation allowing for single player and multiplayer interactions.

I’ve developed this game together with a friend for a university project. Luckily I had previous experience in building client-server applications

Features:

  • Lobby management (kick, invite, ban users)    
  • Login/Registration system
  • Chat system
  • Play against other players
  • Play against the computer

link:/contact[Let’s build one together - Contact me]

== The Game Development

The game was developed by using Java as the main programming language together with multithreading support for the Server side.

Built around 2011

The sourcecode is available on Github. https://github.com/AmurgCodru/Mastermind-Game

Design by Bram Debouvere. (wirple.com)

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