// = Life Beyond Apocalypse Game :id: d29aaf18-bb52-4db2-9d21-9b99e02e8ad1 :author: Andrei Clinciu :website: https://andreiclinciu.net/ :publish_at: 2014-02-14 14:00:00Z :heading_image: /images/projects/lifebeyondapocalypse/klerton-minimap.jpg :description: Browser Based Game - 2D city and world :type: project :tags: Tcl, elixir, naviserver, mysql, postgresql, game, Tiled :keywords: Tcl, elixir, naviserver, mysql, postgresql, game, Tiled :toc: left :imagesdir: ../assets/
image::{heading_image}[] [.subtitle]#Persistent Browser Based Game#
== Life Beyond Apocalypse
My professional experience grew by building complex projects on my own.
Life Beyond Apocalypse was a persistent browser based game in which you cound interract with other players (zombies or humans) in a complex way
Features included:
- Registration, authentication, profile management
- Specific skills which could be acquired with experience
- Items
- Search
- Discovery
- Building and enhancing buildings
- Interractive 2d maps
Sourcecode can be provided upon request. Want a similar project?
link:/contact[Get in Touch]
== Technologies and Development History
The first Browser Based Game built with TCL, apache mod_websh, sqlite, MySQL HTML, JavaScript and Jquery in 2007-2009.
Second version built with NaviServer and Tcl (code was rewritten and refactored) 2014-2015.
The maps where created with TIled.
3d Version which was rebuilt but was never aired built using Elixir. It had 2 components. A command line clone of the cataclysm game cataclysm game. It was to evolve to a real time web based game. Due to the complexity of the cataclysm dda version I’ve decided to not further invest time in this project
image:/images/projects/lifebeyondapocalypse/lifebeyondapocalypse_smaller.jpg[image]